02-14-2020, 03:14 AM
(02-04-2020, 12:16 AM)Davin Wrote: Ok..... I give up. I can't see any good reason why factions can't be empty (or nearly so). They just won't grow noticeably and won't accomplish very much (just NPC play). But I can't think of why that won't work from a technical point of view. If you're willing to play in very inactive factions, then why should I stop you.
So, fine -- we'll spin up all the possible factions and let your clans choose how they want to play.
I would like to introduce the concept of "organized" factions (ones that have a shared set of goals and seniors to help direct them) and "disorganized" factions (just independent groups doing whatever they feel like). Independents would be a disorganized faction (no seniors and no ranks) that players can play in and they can do whatever they feel like. In addition, groups like Bandits and similar "general" enemies would also be called disorganized factions with no leaders or goals (other than making trouble), but I'd like to (at least to try out in the beginning) make those all NPC factions if we could. These NPC factions would be used as enemies to all players (of at least one faction or another) and therefore someone is nearly always available to "fight".
Comments?
I don't see the point of "disorganized" factions. Sounds like Independents. I'm a faction guy. I like them and have always enjoyed playing in a faction.