02-10-2020, 06:27 PM
(02-09-2020, 11:52 AM)FutureSojourner Wrote: The "fun" in laying a Cult of the Dark One would be in devious manipulation. Perhaps have all Dark One clans listed as "Independent," or as a Family/Imperial clan that secretely declares for the Dark One and holds dual affiliation. Have all Dark One temples as underground dwellings not seen on a City Report. There are things that you can do to make it fun... but it would require some creativity and should be reserved for experienced players. I wouldn't let new players start out as Dark One -- make it an "unlock" or something similar.
Deviousness -- that's more like what I'd prefer to see. An Independent can behave any way he wants to, including setting up his own underground organization that supports the "bad guys". Perhaps it's the "openness" or "obviousness" or "organization" of the formal method that bothers me?? Perhaps they might create a hidden section of the "thieves guild" in the city and run it like a clan-sized faction?
I think it's quite possible for a declared clan to act against his faction's interests, stealing (and other such contraindicated activities) "under the radar", but that's up to the seniors to catch and punish (and they're liable to get wind of it eventually, such noticing that you're not progressing in factional influence or performing factional tasks).