02-10-2020, 01:53 AM
Ok, I have asked in the past how does a faction within the game get factional resources? Now factional resources are defined as; Retainers, Crowns, and Influence. It was explained that it is the number of factional offices and the population within a declare factional cities that gets each faction it's income of these factional resources each turn. It would seem to me that the Imperials are being given a huge benefit. If the population in a declared cities is part of what gets a faction it's resources, then starting them with a population that is 80x times greater is grossly unfair. These Preserves seem to be very out of the scope of unfair. I think we should see them done away with, as well as the forts as well too. If as you have stated every other faction is only going to start with 1-2 declared cities, and a few scattered factional offices in different cities across Midgard then why do the Imperials get more than that. I have also been told that the Imperials are an entitled Big Box faction. If that is true then give them 4 cities and just give them that. Also as it has been proposed to give them 4.0 Walls and 5.0 Towers, and nothing more. When other cities will almost across the board have no defenses, that is being nice. I still don't feel it's fair, I guess it is what has always been given to that faction in the past.
If we redo the history from the point of the asteroid strike and just take out the Preserves and Forts, and simply state they had cities it should be more than fair to let them start with the (4) cities and with some defenses of 4.0 walls and 5.0 towers. Also as it has been pointed out make them have to build up the cities buildings. Maybe they get 2-4 f each and these cities are between 20,000 to 25,000 annexed populations. Anything greater would be grossly unfair and excessive.
I would once again like to see the following defined by the GM for each faction:
1) What factions will be in play for players at the game start?
2) How many cities will each faction have at the game start?
3) How many factional offices or temples will each faction have at the game start?
Everyone talks about 'transparency' these days, so I think this should be called out and made public for all to see.
You have called out that the Imperials had a grossly unfair advantage, then let us end it and just define it. It would seem that the collective active players here that are willing to post here have already spoken. The GM and the collective seem to want the end of the Entitled Big Box factional view. So let's end this and move on.
If we redo the history from the point of the asteroid strike and just take out the Preserves and Forts, and simply state they had cities it should be more than fair to let them start with the (4) cities and with some defenses of 4.0 walls and 5.0 towers. Also as it has been pointed out make them have to build up the cities buildings. Maybe they get 2-4 f each and these cities are between 20,000 to 25,000 annexed populations. Anything greater would be grossly unfair and excessive.
I would once again like to see the following defined by the GM for each faction:
1) What factions will be in play for players at the game start?
2) How many cities will each faction have at the game start?
3) How many factional offices or temples will each faction have at the game start?
Everyone talks about 'transparency' these days, so I think this should be called out and made public for all to see.
You have called out that the Imperials had a grossly unfair advantage, then let us end it and just define it. It would seem that the collective active players here that are willing to post here have already spoken. The GM and the collective seem to want the end of the Entitled Big Box factional view. So let's end this and move on.
Ever dance with the Dark Man, by the pale moon light? If you do risk it, it will be the last time you ever will.