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Faction #16 The Cult of the Dark One
#23
FutureSojourner Wrote:
DreamWeaver Wrote:Well it would make a clear enemy of the OTGers, just like the B&F whom are also a "Evil" faction do also do it as well.  It is just a different point of view, honestly.

The "fun" in playing a Cult of the Dark One would be in devious manipulation.  Perhaps have all Dark One clans listed as "Independent," or as a Family/Imperial clan that secretely declares for the Dark One and holds dual affiliation.  Have all Dark One temples as underground dwellings not seen on a City Report.  There are things that you can do to make it fun... but it would require some creativity and should be reserved for experienced players.  I wouldn't let new players start out as Dark One -- make it an "unlock" or something similar.

I like the idea of having them show up as a "Independent" clan, that would make them hard t find, almost like Bandits. I do think you will find that it could be any player that could play them, not just older players. It is just the creative players that should play them. Also the idea of the Cult temple/shrine is a great concept as being "Hidden" and extremely hard to find. Maybe it is considered to be a "secret' shrine and hidden well in the city. It fits with their style and theme.Maybe even make a note on the back of the CVR that: "There are rumors that there is a Hidden Cult Shrine within the city", and not list it on the front of the CVR at all.
Brother to Brother, for one and all. United we stand, and divided others will fall. Hear my call, and take up your arms with me as we bring Justice to all. Big Grin

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RE: Faction #16 The Cult of the Dark One - by DreamWeaver - 02-09-2020, 05:01 PM

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