02-09-2020, 04:32 AM
(This post was last modified: 02-09-2020, 04:36 AM by DreamWeaver.)
Davin Wrote:I was kinda hoping that the really evil factions would be restricted to NPCs, at least early on. Do you think we really need true evil player factions?
I remember in the early days of D&D players weren't ever permitted to play evil alignments, and for some good reasons. Later, this was less restrictive, but I've never seen an evil player party work out very well in D&D.
I believe the feeling is that it is just 'perspective'. The Cult would add a real fear aspect into the game as players would not know if they were being 'watched' or not. Now I am just speaking out for this player 'TheDarkSide', whom just created his account today. You know the way this boards Admins work, he will be lucky if his account becomes active in 2.5 weeks plus. Just like 'Bonecrusher' sits in Limbo, awaiting his Activation Email to show up as well too!
Maybe what you do Davin is let the player play a Beta-Test Cult declared clan and see what happens. Maybe you will see how the Boogie-Men can be played in the game to scare the pants off of others in the game. Fear does make for a rather good plot line at times. Give the player a chance to give it a try and see what developes. Maybe he might surprise you.
So what will the fate of both the Blood & Fire, and Serkeanar? Will they also be locked down as NPC's as well too?
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