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A new set of thoughts on how to bring Midgard back
#69
(02-08-2020, 04:41 AM)DreamWeaver Wrote: Well how about sizing them down from the 25.0 walls and towers. If 10.0 is the cap them don't make them SUPER Mega structures like that. I feel they should be grossly reduced maybe 4.0 walls and 5.0 towers then. No regiments as well too.

Oliver wanted them to be cities as well and possibly open to all others.

I disagree with Steve.  I would like to see the Imperials forced to work with others, there can still be suspicion of "do we trust the Imperials" but take them off of their pedestal.  I like the idea of Imperial Preserves, make them tough, but not 25 walls.  Remove their regiments but give them VERY strong preserves.  Open up a district of the preserve to other factional offices.  Cut them off from the Homeworld -- I would like to see it have been destroyed.  

I agree with Penn, take the walls down to 10.  If there are no regiments it will be next to impossible to take a preserve for a very long time.  Force the Imperials to trade and work with others.  The game is the best when it is a political game -- in my opinion.  The Imperials are modeled after Rome and Rome assimilated everything so it would make sense that the Imps would allow factional offices other than their own but also that they would want their offices everywhere too!  Turn the Imps into a POLITICAL faction instead of a warlike faction.
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RE: A new set of thoughts on how to bring Midgard back - by FutureSojourner - 02-08-2020, 11:17 AM

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