02-07-2020, 07:21 PM
Mostly that sounds right.
1) I'll have to look at the map more closely to see, but probably 1 or 2 per faction sounds reasonable for now.
2) Yep - I'd like to make some (minor) changes to give people a reason to explore, at least.
3) I don't know if I'd call them ruins, but I'd like to see at least very small populations with little infrastructure and in need of repair and growth (which I'm sure you'll be happy to help with). Defenses should be minimal at best, and few land improvements (and those primarily for food). I expect roads will generally be little more than rough cart paths and will need to be rebuilt into something more useful for trade.
4) I would REALLY like to get rid of the big Imp preserves/defenses, to make them like other factions, but I've been hearing complaints about that. I think this needs more discussion.
5) Agreed
6) I don't see any problem with having starting seniors running a few cities here and there to begin with.
1) I'll have to look at the map more closely to see, but probably 1 or 2 per faction sounds reasonable for now.
2) Yep - I'd like to make some (minor) changes to give people a reason to explore, at least.
3) I don't know if I'd call them ruins, but I'd like to see at least very small populations with little infrastructure and in need of repair and growth (which I'm sure you'll be happy to help with). Defenses should be minimal at best, and few land improvements (and those primarily for food). I expect roads will generally be little more than rough cart paths and will need to be rebuilt into something more useful for trade.
4) I would REALLY like to get rid of the big Imp preserves/defenses, to make them like other factions, but I've been hearing complaints about that. I think this needs more discussion.
5) Agreed
6) I don't see any problem with having starting seniors running a few cities here and there to begin with.