02-07-2020, 01:49 AM
(02-06-2020, 10:07 PM)DreamWeaver Wrote: I always try to get to know all the players that play within the faction that I am a senior within. In most cases I am extremely successful at learning whom is playing within the faction. It takes time to get to know people and it is a leaning process. It is called making friends and that is the way I look at it always. I have made many close friendships that have survived the test of time. So I feel that in most cases it is the seniors themselves that discover possible abuses so lets not worry about that so much. Now it helps if the GM also can just keep his eyes on the situations and speak up if their is something going on.
For me the bigger abuse possibilities is when seniors themselves grant special favors through dispensation budgets to grant bonuses to clans when they don't really have a factional based reason. Example of giving your own clans a bonus or others a bonus for no in game reason. When ever I did something I always did a In Game 3x5 card to explain a grant/task to support what and why. Also abuse of assigning regiments to a clan, and not giving any reason why the regiments are being assigned. I always provide supporting details for In Game explanations to a #0 just to explain what and why the actions are being made. Doing this always explains and is a perfect CYA. A little bit of common sense goes a long way.
On a different topic, I understand that the GM wants to start all clans in a smaller area of the continent of Midgard instead of the total content of A-1 to A-12 over to F-1 to F12. I think this is a bad idea, just allow players that are former players to choose their starting locations. If you want, start up New players in some start points and just let the game to develop as it develops. Allow the game to develop as it goes, let it grow as it will.
I agree with Penn on starting locations. For example, I would hope that my past experience and willingness to offer opinions here would grant me the opportunity to serve as a senior (I'd be happy with Gift or Ring). I would want to be placed at the capital city or other prominent factional cities to serve as a city leader at the start. I'm not much of an explorer and have always preferred building and city life. I like the idea of opening up the gameplay area. For non-experienced players have them start near cities controlled by their faction or if independent a random location -- or GM discretion. Having everyone start in a similar area seems problematic because it would force players to travel long distances to support factional goals and that would bore me to tears. I hated traveling long distances (which was rough when turn cycles were not processed very often) and as I mentioned I'm an "urban player" rather than a wandering explorer.