02-06-2020, 04:23 AM
(02-06-2020, 02:31 AM)FutureSojourner Wrote: Part of me thinks "so what" about spies. The fun of the game is politics, power gaming, and deal-making. I think there should be some parameters -- such as Imperials shouldn't play Barbarians or a OTG player shouldn't also be a Blood and Fire player... unless there was a good reason (and there could be). Letting the players figure things out is what makes the game fun. I think we *might* be spending too much time focusing on this when it may just work itself out. Players will talk. I remember being on the phone with people talking about various plans in-game over the years. I still think about stuff from when I played 20 years ago. This game was one of the best gaming experiences I have ever had -- and that was barely a turn a month. And for a while, it was often just a few a year. The seniors will take care of things and if they don't there is always the veto of the #0.
Well, you may be right -- I may be over-thinking this. It's just that I like to provide games that are reasonably "fair". I think that as a player I'd go crazy if I was playing my best within the rules and had someone trash my old (and expensive) position by "cheating". I'm just trying to minimize such occurrences.
I think the seniors could police things just fine if they noticed when problems occur. I don't see any good way to help them figure out what's going on behind the scenes, though. I don't suppose you've got any suggestions to help with detection/reporting, do you (short of my personally monitoring every move that every clan makes)?