02-06-2020, 12:06 AM
I have no problems giving out bonuses similar to those for reasons like those you mentioned. I just don't think that bonuses by themselves are going to combat abusers.
The way I figure enemies is that everyone will be an enemy of the NPC "factions", so there's no point in mentioning those as "can't ever be aligned with".
As for the Imps, I thought the idea was to make them more "friendly" in this version, especially to the families - are you saying that the Boda should continue to be an exception to this better-behaved structure?
I know that rank hasn't been much used in the past, but I was wondering if that could be made useful somehow. Perhaps instead of declaring a primary faction you would get that automatically when your first clan achieved some particular rank, for instance. If we wanted, we could also allow the faction to reward clans in some way as they rise through the ranks. We've talked about disallowing regiments for some period of time, for instance, and that might be tied to rank (e.g. only Rank <= 10 is permitted to command regiments). Since rank tells us something about how much they're promoting a faction's interest and how long they've been at it, it sounded like a good way to add factional benefits or remove restrictions in general.
I agree about having seniors early - I've been planning on having some of the "old hands" play as seniors (or senior pro tem) from early on. I don't want to have to deal with those responsibilities myself and you guys have the experience we need.
The way I figure enemies is that everyone will be an enemy of the NPC "factions", so there's no point in mentioning those as "can't ever be aligned with".
As for the Imps, I thought the idea was to make them more "friendly" in this version, especially to the families - are you saying that the Boda should continue to be an exception to this better-behaved structure?
I know that rank hasn't been much used in the past, but I was wondering if that could be made useful somehow. Perhaps instead of declaring a primary faction you would get that automatically when your first clan achieved some particular rank, for instance. If we wanted, we could also allow the faction to reward clans in some way as they rise through the ranks. We've talked about disallowing regiments for some period of time, for instance, and that might be tied to rank (e.g. only Rank <= 10 is permitted to command regiments). Since rank tells us something about how much they're promoting a faction's interest and how long they've been at it, it sounded like a good way to add factional benefits or remove restrictions in general.
I agree about having seniors early - I've been planning on having some of the "old hands" play as seniors (or senior pro tem) from early on. I don't want to have to deal with those responsibilities myself and you guys have the experience we need.