02-04-2020, 09:40 AM
(02-04-2020, 04:56 AM)Davin Wrote:(02-03-2020, 12:25 AM)Davin Wrote:(02-02-2020, 02:09 AM)DreamWeaver Wrote: Next we also feel that the GM should open it up to all players to run up to (6) clans per player.
I don't have any philosophical or technical problem with running many clans. My biggest worry is keeping flagrant abuse under control. How do you suppose we might limit that if not by limiting the number of clans?
So who has ideas about how we can keep cousin clans from abusing their positions (especially clans in different factions)? If we can come up with a workable solution to this then we should be able to get you the kind of choices you want.
When I played last time I had some cousins in conflicting factions; but Zan knew me and trusted I wouldn't abuse that situation -- which I did not. I had my main clans and cities but wanted to do some things on my own with some minor cousin clans just for "fun." But perhaps you could institute an in-game incentive to players who ONLY play in one faction. My goal is to seek a senior position in the Ring or Gift (religion is kinda my thing), if you offered a decent enough incentive (not sure what that would be -- maybe construction regiments if you have them) for players to ONLY play in one faction that could be incentive enough.