02-04-2020, 04:56 AM
(02-03-2020, 12:25 AM)Davin Wrote:(02-02-2020, 02:09 AM)DreamWeaver Wrote: Next we also feel that the GM should open it up to all players to run up to (6) clans per player.
I don't have any philosophical or technical problem with running many clans. My biggest worry is keeping flagrant abuse under control. How do you suppose we might limit that if not by limiting the number of clans?
So who has ideas about how we can keep cousin clans from abusing their positions (especially clans in different factions)? If we can come up with a workable solution to this then we should be able to get you the kind of choices you want.