02-04-2020, 03:56 AM
Davin Wrote:Davin, do as it was in the past, just have a text field that holds the Skill Info for each character. Then as you can work out the code to use the skills and do a conversion/replace to role out your new code. Basically the initial text field will help define the skills as it did in the past for the game in all versions of Midgard. Then develop the code and etc. Then once you can get it out of the code then convert it.DreamWeaver Wrote:Now the whole issue of startup skills needs to be addressed in game start so players know what they can do. Sorry Davin but startup skills will help to define a clan and its future in the game and in any faction. You must allow players to be able to define these (10) skill/level points and then just build the code later on that uses or manages them. This is a important element and needs to be defined for players, as it is something everyone remembered and always worked with. Not having it is a huge hole, to not at least fill the void with the stop gap of the past. It would be easy to build something to use them.
<sigh> Do you have any idea how little development time I have available and how much longer it will take me to bring up skills in the beginning? If everyone is willing to wait for months more just to get skills, then I guess I can schedule that in.
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