02-03-2020, 10:32 AM
Fair enough about the number of factions. I'm building on the romanticism of the game, for me, when I started playing as a teenager in the 80s. I was a MercVerk player back then and loved it, but when I was playing over 10 years later in the late 90s I was Roder and then played around with Banner and Gift and finally right before the death of the game with Blood and Fire. Now, as I approach 50 I think the Ring would suit me better since it builds on my skills as a scholar which would give me some interesting ideas to build up the guild.
If the game has an abundance of players then sure, the more the merrier; however, if one player gets 10 friends to play in a faction they could essentially all "pay to win," and that would be problematic. This is where the Senior #0 comes into play. Even though factions may not have players does not mean the faction isn't doing anything -- but this puts more work on the GM/Owner in making sure they as the #0 are ensuring less populated factions are doing things to improve the faction. And those factions that have many players the GM would do less for that faction to ensure balance.
Some thoughts on the game since going through every thread is overwhelming to me...
Healing -- all religions should have some degree of healing capacity. Especially if there is not a hospital option in the game. In addition to some degree of healing some religions could be better at it or worse but should have a secondary characteristic that focuses on their evolution as a Religion -- Gift are good building because they focus on "creation," the Banner are good fighters because they focus on "evangelization by the sword," whereas the Ring are superior with knowledge/divination because they focus on reflection and contemplation and evangelism of presence.
Imperials... I had always wanted to play an Imperial but I HATED that their preserves were closed off to other factional offices. Give Imperial cities and preserves the option of building other factional offices and just relegate those offices to a "district" in the city and have another district in the city that is ONLY Imperial -- like the forbidden city in Beijing, China. The Imperials then would function similarly to another faction trying to survive. The meteor or disaster could have wiped out Manchura (please!) and the Imperial homeland forcing the Imperial faction to "get along with others" better than they have done in the past.
I liked the Serkeanar and the Blood and Fire was a good religious nemesis for most of us, BUT you could have it that the two merged back into one creating a Blood and Fire that is more friendly to others which might make it so the Blood and Fire could have a larger presence in the game and not be "kill on sight," which could work in all but Banner cities. Likewise, the Orthodox Banner and Banner could have merged back into one as well... and as the game progresses who knows maybe they would be forced to split again due to ideological differences.
I used to spend a lot of money each month on Midgard and I would certainly do it again if they game captured the greatness that it once was. You build a good game with an energized player base and the word will spread -- we have social media now. BUT you have to have a good product.
If the game has an abundance of players then sure, the more the merrier; however, if one player gets 10 friends to play in a faction they could essentially all "pay to win," and that would be problematic. This is where the Senior #0 comes into play. Even though factions may not have players does not mean the faction isn't doing anything -- but this puts more work on the GM/Owner in making sure they as the #0 are ensuring less populated factions are doing things to improve the faction. And those factions that have many players the GM would do less for that faction to ensure balance.
Some thoughts on the game since going through every thread is overwhelming to me...
Healing -- all religions should have some degree of healing capacity. Especially if there is not a hospital option in the game. In addition to some degree of healing some religions could be better at it or worse but should have a secondary characteristic that focuses on their evolution as a Religion -- Gift are good building because they focus on "creation," the Banner are good fighters because they focus on "evangelization by the sword," whereas the Ring are superior with knowledge/divination because they focus on reflection and contemplation and evangelism of presence.
Imperials... I had always wanted to play an Imperial but I HATED that their preserves were closed off to other factional offices. Give Imperial cities and preserves the option of building other factional offices and just relegate those offices to a "district" in the city and have another district in the city that is ONLY Imperial -- like the forbidden city in Beijing, China. The Imperials then would function similarly to another faction trying to survive. The meteor or disaster could have wiped out Manchura (please!) and the Imperial homeland forcing the Imperial faction to "get along with others" better than they have done in the past.
I liked the Serkeanar and the Blood and Fire was a good religious nemesis for most of us, BUT you could have it that the two merged back into one creating a Blood and Fire that is more friendly to others which might make it so the Blood and Fire could have a larger presence in the game and not be "kill on sight," which could work in all but Banner cities. Likewise, the Orthodox Banner and Banner could have merged back into one as well... and as the game progresses who knows maybe they would be forced to split again due to ideological differences.
I used to spend a lot of money each month on Midgard and I would certainly do it again if they game captured the greatness that it once was. You build a good game with an energized player base and the word will spread -- we have social media now. BUT you have to have a good product.