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A new set of thoughts on how to bring Midgard back
#10
Davin,

A startup clan has 200 retainers … that clan will be hard pressed to take on a NPC Bandit. Let alone attack a city, to do that you would need like 8+ clans to take on a city together and even then they will all be IC troops in skill ability. If you the GM stop the huge give-aways and do NOT allow Combat regiments to be handed off, then it will be almost two years before anyone can seriously be a threat. Sure maybe a couple of players to band together to kill a single clan, but being that Midgard is so huge I think all the factions are safe.

My guess is you are going to scatter players all over the maps, unless they request a specific location (Map area), and even then most players will find a city and stay in place for quite a long time. Most folks will become builders and work on cities. Combat will be rare if it happens at all for a while. Those that do fight, will loose their shirts unless they really know what they are doing. So get a big bag of popcorn and sit back and watch what happens.
Brother to Brother, for one and all. United we stand, and divided others will fall. Hear my call, and take up your arms with me as we bring Justice to all. Big Grin

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RE: A new set of thoughts on how to bring Midgard back - by DreamWeaver - 02-03-2020, 12:17 AM

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