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A new set of thoughts on how to bring Midgard back
#3
I like the idea of keeping the history the same but don't know why there needs to be a meteor.  Why not just restart the game based on the history within the rules.

Some comments on the factions:

Imperials. I would like to see the Imperials more willing to work with others and allow factional offices within the Preserves, especially the Religions.

I would like to see the original three Religions (Ring, Gift, and Banner) along with the Families (Getham, Roder, and Boda).  

The merc factions of MercVerk and SOA would be good additions but I would only like to see the MercVerk if they are like they were originally intended.  I remember MV Senior Cletus Graham from the 1980s and somewhere in my long term storage stuff I have a copy of the MercVerk "The Book" and "The Code."  I don't know much about the SoA, as I never played one.

Cymru, Seekers, Skelts, and Cult of the Dark One -- do we need these?

I liked the Blood and Fire and the Serkeanar but don't see them as essential starting out.  Maybe the Blood and Fire and eventually the Serkeanar.

I think the Order of the Hand is unnecessary, just the Ring is fine.

If we were permitted 6 clans I would play mostly Ring and Gift and maybe a Roder and Getham.
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RE: A new set of thoughts on how to bring Midgard back - by FutureSojourner - 02-02-2020, 02:46 AM

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