02-01-2020, 05:17 AM
(02-01-2020, 05:02 AM)Davin Wrote:(02-01-2020, 02:23 AM)Steve Kort Wrote: Ok as I see it Factions should only be organised groups that all follow that all have common rules, beleifs and are structured. They have one ruler that runs the group. A true Organization not things that sometimes work together in a large group.
I bring this up because I see certain things that should not be considered factions just a variety of different independent clans as they are not truly structured.
Bandits
Pirates
Heretics
Mercenaries (for the Most part but this could be if they structured themselves like the MV in Midgard USA)
Barbarians
Vikings
Celts
Nomads
Raiders
etc.
These things almost always are clanish and are very likely to fight each other as well as others. I see them just being different types of independent clans each with their own setup and design and skill set but no real organization that backs them. This could be something anyone could play with out attaching themselves to a faction.
I agree on all points! If a player wants to end up playing like one of these (in the future), then perhaps we can work out a way that they can operate as an pseudo-faction (a particular flavor of Independent) in that way without having either the benefits or restrictions of a structured organization. But for now, I think perhaps these should all be relegated to NPCs, don't you think?
Agree. My thought for a player that wanted one of these you just label them as Independent and then give them what ever the base skills that are decided for that type of NPC. That way the clan has that sort of flavor.