01-29-2020, 10:23 PM
Just at first glance I don't see anything out of place there. But part of "picking skills for the faction" involves the question "does a faction have specific skills that need to be picked"? Part of designing a skill system is whether or not any part of it is a fixed assignment, or if some people just get certain benefits over others, or if everyone is on equal footing and gets to pick whatever they want, or what?
There are a lot of fundamental questions to be answered that aren't necessarily related to how things were done "before" and are an integral part of an overall design.
Can you not just design the "feel" (concept, purpose, friends, etc.) of a faction without doing specific things with skills? Once we plan out how skills would work, we can then add them into the factions so they fit well with the factional concepts. For instance, picturing the Ring spending lots of time in chapels chanting (as you suggested) seems like wonderful flavor that can be worked into divination and knowledge goals, but I don't need to create a "singing" skill in order to envision that.
There are a lot of fundamental questions to be answered that aren't necessarily related to how things were done "before" and are an integral part of an overall design.
Can you not just design the "feel" (concept, purpose, friends, etc.) of a faction without doing specific things with skills? Once we plan out how skills would work, we can then add them into the factions so they fit well with the factional concepts. For instance, picturing the Ring spending lots of time in chapels chanting (as you suggested) seems like wonderful flavor that can be worked into divination and knowledge goals, but I don't need to create a "singing" skill in order to envision that.