01-28-2020, 12:49 AM
(This post was last modified: 01-28-2020, 12:51 AM by DreamWeaver.)
OK I will yield the point then...abandon the magical healing...
I would ask strongly to return the Healing ability to the Gift and if it is to be through real study and research then ok. Hera is what skills I think we have so far for the Gift skills:
PRE - Preach
REC - Recruitment
ENG - Engineering
HRB - Herbalism
APH - Apothecary
Should there also be a 6th skill or SRG - Surgery These (3) skills would work together : HRB, APH, SRG
I could see a startup clan skill set as:
LDR: PRE-2, REC-1, ENG-1, HRB-1, APH-1, SRG-1
F1: ENG-1
F2: ENG-1
F3: ENG-1
What do you say on this? With each character having ENG-1, they can each run/manage a construction project. This then explains why a Gift clan can run (4) Construction projects without needing Engineers as well. This then leaves the LDR to be able to do both Priest ability, Healer, and Engineer. For roleplaying that does do a pretty good job what are your thoughts Davin?
I would ask strongly to return the Healing ability to the Gift and if it is to be through real study and research then ok. Hera is what skills I think we have so far for the Gift skills:
PRE - Preach
REC - Recruitment
ENG - Engineering
HRB - Herbalism
APH - Apothecary
Should there also be a 6th skill or SRG - Surgery These (3) skills would work together : HRB, APH, SRG
I could see a startup clan skill set as:
LDR: PRE-2, REC-1, ENG-1, HRB-1, APH-1, SRG-1
F1: ENG-1
F2: ENG-1
F3: ENG-1
What do you say on this? With each character having ENG-1, they can each run/manage a construction project. This then explains why a Gift clan can run (4) Construction projects without needing Engineers as well. This then leaves the LDR to be able to do both Priest ability, Healer, and Engineer. For roleplaying that does do a pretty good job what are your thoughts Davin?
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