01-27-2020, 05:43 AM
(01-25-2020, 10:25 AM)FutureSojourner Wrote: I prefer for the religions (and all factions) to have a logical explanation for their Factional perks that make sense ...
That's kinda what I was trying to do, is have things that make sense (to those that understand where it's coming from).
For instance, let's say that a given faction can "instill fear in all that see them." Well, that's the popular perception anyway. But what's going on is that they like to "be evil" and treat people "evilly" (e.g. perhaps they torture people when they want cooperation, or just at random, for instance). That gives them a popular reputation that they should be avoided at all costs and thus the notion of "instilling fear" is widely promoted (within and without of their faction) as their "power". The fear is quite real, and has a good reason for existence, but that doesn't mean it needs to be magically caused, does it?
Or let's say that a faction is blessed with the ability to become "invisible". Well, what about the popular notion of ninjas in our own history? They reputedly had the ability to become effectively invisible by carefully blending in with their surroundings. Could that sort of training and behavior not be worked up into something that's about as effective as true invisibility without having to resort to it being "magical"?
Special training could give one faction the ability for their infantry to fight better than others, or know how to build and use siege engines, or be experts in mounted warfare, or know what effect many kinds of plants have, or be able to blend in with their surroundings, or intentionally frighten people into submission?
Does this not sound like a reasonable way to approach things?