01-27-2020, 05:22 AM
I think that healing needs to be an important facet of the game, and fairly easily available in moderation for most clans. But I'm not convinced that it should be particularly powerful or widespread (such as all religions able to do thorough magical healing). My current vision (subject to discussion, etc.) is that all men should heal naturally at a relatively slow rate, but that easily found "professional" assistance can speed that up noticeably. One faction (I'm thinking) may particularly train their members in this sort of assistance which they can then provide to others when it suits their purposes (including for pay - the most common reason). In addition, prepared medicinals (usually able to last a long time and taken on the road) may be sold on the market that anyone can buy and use themselves for an intermediate improvement in healing speed.
I think that the faction's temples in cities might be the best place to buy "treatment services" and perhaps an apothecary could be a civic building (possibly staffed by factional members) where such medicinals are prepared and sold to the public (including both the market and the city population). (I'm thinking these could be somewhat like our Chinese herbalist shops.)
Does that follow along with anyone else's thoughts?
I think that the faction's temples in cities might be the best place to buy "treatment services" and perhaps an apothecary could be a civic building (possibly staffed by factional members) where such medicinals are prepared and sold to the public (including both the market and the city population). (I'm thinking these could be somewhat like our Chinese herbalist shops.)
Does that follow along with anyone else's thoughts?