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Faction #16 The Cult of the Dark One
#5
I should point out that if the Gift get back their Healing ability covered under the Gift Redesign thread, then the Cult will need to be redesigned again.

I would make the Cult the Keepers of Hidden Knowledge and Secrets. They are part of the shadows and use the dark  to help control the people  with fear and unknown. They are watchers and use the darkness to control the world. It is said that they practice human sacrifice, but no one really knows for sure because they are the true keeps of secrets.

Their skills then might be:

PRE - Preach
REC - Recruitment
STW - Streetwise
TRK - Tracking
SPY-  Spying
ASN - Assassin
TOR - Torture

Benefits:
1) Maybe they have the Benefit or Bonus perk of Ambush. This would make them Shadows in the Dark and extremely dangerous. Fear would make people do what is asked of them, or else be killed. Remember this faction is called: The Cult of the Dark One. This faction wouldn't be combat army types, but within a city they would be feared being in every shadow. They also practice bloodied sacrifice for their rituals. This makes them the perfect evil villian.
2)They might also have a second benefit of being able to be be hidden within a city, thus not being located or seen on a scouting report within a city, if the clan's size is less than 20% of what the cities population actually is. zExample 20,000 pop city, would mean if the Cult cla is less than 2,000 retainers they would remain hidden to anyone.
Brother to Brother, for one and all. United we stand, and divided others will fall. Hear my call, and take up your arms with me as we bring Justice to all. Big Grin

Father Morpheus's theme music
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RE: Faction #16 The Cult of the Dark One - by DreamWeaver - 01-27-2020, 02:41 AM

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