01-21-2020, 12:24 AM
I'm not trying to stomp on all the expansions completely, just keep them in reserve for a time when the game is running well again. I expect to have plenty of minor NPC opponents (bandits, etc.) to start with to give everyone a chance to flex their military muscles early on.
I also don't plan on requiring the traditional process for starting up new factions early in the game. Once we get the starting factions "filled out" I'd like to allow for new ones to arise fairly easily for a while, until we have a number of choices again. So given that we get a bunch of players jumping in and having fun, a few new factions may arise almost spontaneously without having to wait for long game years.
I agree that the overall hatred of the Imperials is likely to be a stumbling block, and softening that attitude in some fashion I think would make the game more fun. If the Imperials were more on a equal footing with the other factions, we shouldn't end up with the "dog pile" behavior and they needn't be someone that everyone must attack. Don't you agree?
We spoke elsewhere about combining capabilities of several old factions into the base seven to begin with. If we do that, it might provide opportunities later (when we have plenty of clans in them) for such factions to go through internal schisms (along those same lines) and split into new factions that might be similar to some of the older ones. This could be worked into pretty much any new history we come up with.
Comments?
I also don't plan on requiring the traditional process for starting up new factions early in the game. Once we get the starting factions "filled out" I'd like to allow for new ones to arise fairly easily for a while, until we have a number of choices again. So given that we get a bunch of players jumping in and having fun, a few new factions may arise almost spontaneously without having to wait for long game years.
I agree that the overall hatred of the Imperials is likely to be a stumbling block, and softening that attitude in some fashion I think would make the game more fun. If the Imperials were more on a equal footing with the other factions, we shouldn't end up with the "dog pile" behavior and they needn't be someone that everyone must attack. Don't you agree?
We spoke elsewhere about combining capabilities of several old factions into the base seven to begin with. If we do that, it might provide opportunities later (when we have plenty of clans in them) for such factions to go through internal schisms (along those same lines) and split into new factions that might be similar to some of the older ones. This could be worked into pretty much any new history we come up with.
Comments?