01-17-2020, 02:10 AM
(This post was last modified: 01-17-2020, 02:44 AM by DreamWeaver.)
Ok lets do the following, lets define what population centers will appear in the game.
I believe that we should do away with the Persurvs all together.
List of possible Population centers:
- City
- Town
- Village
- Fort
If we can agree on these then lets define what makes up each of these pop centers. I believe they should use in-game structures that define them.
Fort :
Defenses: Walls, Tower, Pits, Hedgehogs, Ditches, and Pits (No greater that 3.0 in size for any of them)
Annexes: 1-3 would give barrecks of 1000/ retainers per Annex
Populalation: 500
City buidgings: (1-3) Armory, (1) Guild Halls, (1) Education Building, (1) Cultural Building, (1-3) Granaries
Note: They tend to be military staging areas
Village:
Defenses: any type but no greater than 3.0 in size
Annex; None
Population: under 1000
City Buildings: 0-1 of any
Note: I believe that to build a Village it should require more than just mancycles but other resources as well
Town:
Defenses: any type but no greater than 5.0 in size
Annex; 1 to 6
Population: 1000 to 6000 pop within the Town and any amount outside the Town
City Buildings: any number of any city buildings, can also have any number of any Factional office/Temples
Note: Will have a real market, but not as large as a city, can have land upgrades, can have a shipyard
City:
Defenses: any type but no greater than 10.0 in size
Annex: 7+
Population: 1000 per annex pop within the City and any amount outside the City
City Buildings: any number of any city buildings, can also have any number of any Factional office/Temples
Note: Will have a real market, can have land upgrades, can have a shipyard
I believe that we should do away with the Persurvs all together.
List of possible Population centers:
- City
- Town
- Village
- Fort
If we can agree on these then lets define what makes up each of these pop centers. I believe they should use in-game structures that define them.
Fort :
Defenses: Walls, Tower, Pits, Hedgehogs, Ditches, and Pits (No greater that 3.0 in size for any of them)
Annexes: 1-3 would give barrecks of 1000/ retainers per Annex
Populalation: 500
City buidgings: (1-3) Armory, (1) Guild Halls, (1) Education Building, (1) Cultural Building, (1-3) Granaries
Note: They tend to be military staging areas
Village:
Defenses: any type but no greater than 3.0 in size
Annex; None
Population: under 1000
City Buildings: 0-1 of any
Note: I believe that to build a Village it should require more than just mancycles but other resources as well
Town:
Defenses: any type but no greater than 5.0 in size
Annex; 1 to 6
Population: 1000 to 6000 pop within the Town and any amount outside the Town
City Buildings: any number of any city buildings, can also have any number of any Factional office/Temples
Note: Will have a real market, but not as large as a city, can have land upgrades, can have a shipyard
City:
Defenses: any type but no greater than 10.0 in size
Annex: 7+
Population: 1000 per annex pop within the City and any amount outside the City
City Buildings: any number of any city buildings, can also have any number of any Factional office/Temples
Note: Will have a real market, can have land upgrades, can have a shipyard
Brother to Brother, for one and all. United we stand, and divided others will fall. Hear my call, and take up your arms with me as we bring Justice to all.
Father Morpheus's theme music
Father Morpheus's theme music