Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Population centers
#5
That ancient Clipper code had lots of restrictions that I no longer have to follow.  If you think it's a good idea, would you like to propose any particular method of handling these things?

Personally, I think of all these "permanent dwelling areas" generically as "cities", regardless of their size.  We can call them hamlets, villages, towns, cities, etc. as we wish, roughly based on population size, but I wouldn't bother putting fixed restrictions or requirements on their structure.  I'd be fine with allowing any size city to have any city defenses (that they can afford), whatever city buildings they want to put in, offices/temples as needs arise, etc.  If a small town builds good, strong walls, I don't see any reason they can't call themselves a fort.  And a much-enlarged and -protected city could be a "preserve" of any faction that wanted to foot the bills.  Effectively, I'd put all cities of all sizes and factions effectively on equal footing, to be developed as city managers desire, and I see no reason why any particular city or faction (e.g. Imperials) should start off with any special advantages over all the others.

Have you any comments on this sort of a vision?  Is there anything you'd like to propose yourself or change on this idea?
Reply


Messages In This Thread
Population centers - by DreamWeaver - 01-15-2020, 12:04 AM
RE: Population centers - by DreamWeaver - 01-15-2020, 12:06 AM
RE: Population centers - by Davin - 01-15-2020, 12:39 AM
RE: Population centers - by DreamWeaver - 01-15-2020, 12:53 AM
RE: Population centers - by Davin - 01-15-2020, 01:17 AM
RE: Population centers - by DreamWeaver - 01-15-2020, 02:48 AM
RE: Population centers - by Davin - 01-15-2020, 05:03 AM
RE: Population centers - by Davin - 01-15-2020, 05:17 AM
RE: Population centers - by DreamWeaver - 01-17-2020, 02:10 AM
RE: Population centers - by Davin - 01-17-2020, 03:27 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)