01-15-2020, 12:22 AM
I'm not saying that there shouldn't be plenty of opponents to fight against, and I'll have them. But if one clan wants to get his faction together to fight an uprising of barbarians (for instance), it's going to be difficult if he's the only clan in his faction. Therefore, I'm trying to get the factions redesigned so that people will join them, then there will be enough to "engage the enemy", whomever they may be.
IOW, I'm not trying to get rid of NPCs, only that I'm not worried about their design right now when I'm trying to flesh out the way the players are going to want to play.
So, for the PC faction designs, assume that they'll all have common enemies (like Barbarians, B&F, etc.) to work against. Nobody's going to be left out of that general fray. I'd just also like some inter-factional tensions (or at least competition) so that the NPCs aren't the only ones they have to contend with in the long term.
IOW, I'm not trying to get rid of NPCs, only that I'm not worried about their design right now when I'm trying to flesh out the way the players are going to want to play.
So, for the PC faction designs, assume that they'll all have common enemies (like Barbarians, B&F, etc.) to work against. Nobody's going to be left out of that general fray. I'd just also like some inter-factional tensions (or at least competition) so that the NPCs aren't the only ones they have to contend with in the long term.