01-14-2020, 11:07 PM
(This post was last modified: 01-14-2020, 11:30 PM by DreamWeaver.)
Davin ,
I strongly disagree with you. What the game is going to need from the beginning is opponents! You see you have decide to only include the following factions:
- Imperials
- Boda Family
- Getham Family
- Roder Family
- Banner Religion
- Gift Religion
- Ring Religion
That means it will be the Imperials against (6) factions. Thus Dog Pile on the Imperials. So either your going to give the Imperials gross amount of resources to survive and piss everyone off, or the other (6) factions will gang up and exterminate them from the game.
The Barbarians were huge with lots of resources but limited. They attacked everyone and could fight both land and naval engagements.
The Bandits were not huge but with their special ability they could hit and run. They also attacked everyone.
The Blood & Fire / The Cult of the Dark One were kind of Anti-One True God religions (Banner/Gift/Ring) and the way I have redesigned them in another thread being a Skelt or historic Celtics/Pics if flavor and based them in the lands/woods of southern Midgard. They could be a cousins of the Barbarians but land/mounted troops native to Midgard.
The Heretics could be based off of the Old Gods beliefs and be another enemies of the One True God religions as well.
The Pirates could be a enemy of all like the Bandits.
So you could set them up and include them within the game but not fully define them, but just play them giving the players possibilities and may flavors of opponents.
I really think you should consider it.
I strongly disagree with you. What the game is going to need from the beginning is opponents! You see you have decide to only include the following factions:
- Imperials
- Boda Family
- Getham Family
- Roder Family
- Banner Religion
- Gift Religion
- Ring Religion
That means it will be the Imperials against (6) factions. Thus Dog Pile on the Imperials. So either your going to give the Imperials gross amount of resources to survive and piss everyone off, or the other (6) factions will gang up and exterminate them from the game.
The Barbarians were huge with lots of resources but limited. They attacked everyone and could fight both land and naval engagements.
The Bandits were not huge but with their special ability they could hit and run. They also attacked everyone.
The Blood & Fire / The Cult of the Dark One were kind of Anti-One True God religions (Banner/Gift/Ring) and the way I have redesigned them in another thread being a Skelt or historic Celtics/Pics if flavor and based them in the lands/woods of southern Midgard. They could be a cousins of the Barbarians but land/mounted troops native to Midgard.
The Heretics could be based off of the Old Gods beliefs and be another enemies of the One True God religions as well.
The Pirates could be a enemy of all like the Bandits.
So you could set them up and include them within the game but not fully define them, but just play them giving the players possibilities and may flavors of opponents.
I really think you should consider it.
Brother to Brother, for one and all. United we stand, and divided others will fall. Hear my call, and take up your arms with me as we bring Justice to all.
Father Morpheus's theme music
Father Morpheus's theme music