01-10-2020, 05:31 PM
I understand that the player's interests will morph, but my initial concern is spreading things too thinly. IOW, it won't be an interesting faction to play if you're the only clan in it. We need variety within the factions as well as in choice of factions. If some move out to other factions, then some will likely move in, too.
I expect to use NPCs of multiple factions to help fill out the population, but it will be the PCs that actually do interesting things in the game. As your clans play, I'd want you to run into other PCs as well as NPCs of various sorts.
As for the "bad guys", I think they should mostly be there (at least in the beginning) to provide NPC clans for players to work against, either passively or actively.
I expect to use NPCs of multiple factions to help fill out the population, but it will be the PCs that actually do interesting things in the game. As your clans play, I'd want you to run into other PCs as well as NPCs of various sorts.
As for the "bad guys", I think they should mostly be there (at least in the beginning) to provide NPC clans for players to work against, either passively or actively.