01-10-2020, 03:25 PM
(This post was last modified: 01-10-2020, 03:34 PM by DreamWeaver.)
Actually I believe this should be expanded upon...
I believe the following NPC Factions should be in the system as other factions that the players or factions can work against.
Barbarians - they are both land and sea (marines like)
Bandits - land based
Pirates - they are mostly naval, but pirates can raid inland as well too as well as attacking cities that are poorly defended
Heretics - Old Gods followers, gives the Religious factions some targets
Blood & Fire - they are a Moorlock follower and huge target for the Religious factions
I would place declared cities in all sections of Midgard for these NPC factions giving larger targets to pursue against.
I believe the following NPC Factions should be in the system as other factions that the players or factions can work against.
Barbarians - they are both land and sea (marines like)
Bandits - land based
Pirates - they are mostly naval, but pirates can raid inland as well too as well as attacking cities that are poorly defended
Heretics - Old Gods followers, gives the Religious factions some targets
Blood & Fire - they are a Moorlock follower and huge target for the Religious factions
I would place declared cities in all sections of Midgard for these NPC factions giving larger targets to pursue against.
Brother to Brother, for one and all. United we stand, and divided others will fall. Hear my call, and take up your arms with me as we bring Justice to all.
Father Morpheus's theme music
Father Morpheus's theme music