01-10-2020, 04:49 AM
Pirates
Bandits
Heretics
All of these would be generic enemies but as I mentioned before some of these would be of more concern to some factions than others. Meaning certain factions would pay bounties for there capture or death. These also make for great targets for players to practice their combat skills in the game. They also could make a good way for clans to gain a reputation in the area and be looked open favorably by the locals.
Despite your thoughts on factions and players in each faction those things will vary through out the life of the game people will come and go from the game and they will drop and add clans. You may have a huge number of Imperials at one time and virtually no Boda, then it may slowly change and become just the opposite. Players may become bored with certain factions and completely move to another. These are things no one in the game can control. Your best bet is to make sure there are plenty of factions with lots of variety for people to play and stay around in the game.
Also for game balance at times you may need to place NPC factional clans around to help defend things or just for targets for enemy factions. This may be greatly necessary if a faction ends up with a small number of clans for you to keep game balance, but again this will depend on numbers. The key is that things must be done from time to time to add variables and new challenges in the game to keep players interested and give them new goals to be met.
Bandits
Heretics
All of these would be generic enemies but as I mentioned before some of these would be of more concern to some factions than others. Meaning certain factions would pay bounties for there capture or death. These also make for great targets for players to practice their combat skills in the game. They also could make a good way for clans to gain a reputation in the area and be looked open favorably by the locals.
Despite your thoughts on factions and players in each faction those things will vary through out the life of the game people will come and go from the game and they will drop and add clans. You may have a huge number of Imperials at one time and virtually no Boda, then it may slowly change and become just the opposite. Players may become bored with certain factions and completely move to another. These are things no one in the game can control. Your best bet is to make sure there are plenty of factions with lots of variety for people to play and stay around in the game.
Also for game balance at times you may need to place NPC factional clans around to help defend things or just for targets for enemy factions. This may be greatly necessary if a faction ends up with a small number of clans for you to keep game balance, but again this will depend on numbers. The key is that things must be done from time to time to add variables and new challenges in the game to keep players interested and give them new goals to be met.