01-08-2020, 10:33 PM
Oh, I intend to use such NPCs in the game. But I expect to define them as opposed to all player factions. But what I need for balance is for all PC factions to have some sort of opposing PC factions (in addition to the NPCs fighting with everyone). We need stressors between the players so there's something to work against and generate some sort of conflict at various levels. If we have factions that are "friends with everyone" then there's no stressors to work against in the game system and players will prefer to play in factions without challenges. Everyone needs challenges to contend with.