01-07-2020, 08:40 PM
Perhaps something like that. As I mentioned before, I'd like to have skills be a potential add-on (for later) to what the faction is and does. What an apothecary might do (if it becomes a Gift-based building type) is manufacture herbal remedies to be used by the city population and any excess to be added to the market that can be bought/sold, potentially for use in the field, for instance. And Gift temples might themselves provide speedier-than-natural healing of injured clan members staying there for recuperation, more temples thereby providing help for more members simultaneously, maybe.
Of course, all this is just an off-the-cuff idea for further discussion, but it sounds like a good direction to be thinking about.
Of course, all this is just an off-the-cuff idea for further discussion, but it sounds like a good direction to be thinking about.