01-07-2020, 03:40 PM
I like the ideas of Herbalism and Apothecaries - they make much more in-game sense. They'd need to have some specific game-effects, though. Just helping keep a city "happy" may not be enough to make them that useful. They could help with wounded clan members as a side effect. Perhaps the apothecary could put some of their non-perishable goods on the market, for starters?