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Expanding Your Empire: Ship Design and New Colonies
#4
Preparing for Combat
This is not a comprehensive overview of all combat and doesn't even touch on ground combat. Instead, it's a summary of what to expect from combat in your first dozen turns. You're likely to encounter one of two types:
  • None
or
  • Death Machines
None is quite possible. The galaxy is a big place, and GM Pete mercifully places newcomers where they have time to develop before encountering others. While that's not a guarantee, and you could end up butting heads with an enemy early,  chances are you'll have relatively peaceful development until you meet...

Death Machines
These are enemy NPCs/ AI appearing around the galaxy. They can be triggered by certain events, like entering a new system, in which case they've been known to broadcast belligerent warnings. They also seem to creep ahead to certain Warp Points and guard them.

DMX forces come in three types (so far): minelayers, light cruisers, and heavy cruisers.

Any of them will outclass your early ships. Pathfinders have no weapons at all, and weaker armor than the DMX forces. So when Death Machines destroy your first ships, you have two choices.
  1. 1) You can ignore them for awhile.
That's not a bad option. Destroying one may lead to arrival of upgraded units, so you don't necessarily gain anything by engaging early. So far, Death Machines seem to protect their declared territory, but they don't yet invade planets. Steer clear of them, and you may have no further trouble for awhile.

  1. 2) You can build a super-ship (or -ships) to fight them.
You may have one set of advanced weapons in your Imperial Stockpiles, remnants of an advanced civilization. Put all of them on a ship with the best armor you have and it can probably beat a DMX Minelayer.

The two strategies aren't mutually exclusive, since you can keep researching better tech while preparing an attack. But you could do 1) without opting for 2) (at least for awhile).

In the meantime, keep researching one line of defensive space armor and one line of space weapon. At 3rd or 4th Generation, you're ready to build battle-worthy ships for this sort of enemy.
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RE: Expanding Your Empire: Ship Design and New Colonies - by Spiff - 01-02-2020, 03:07 AM

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