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Expanding Your Empire: Ship Design and New Colonies
#2
Establishing New Colonies
   XCTRN  300  your homeworld pop group #
will prepare 300 colonists per turn for colonization.

To get them there, use a colony ship like the ones in the post above. LC Load Cargo and OC Offload Cargo don't use Action Points, so a typical set of orders for a colony ship looks like this

   LC  Load Cargo, homeworld pop #, fleet #, Colonists 100, Construction Materials 42000, Processed Radioactives (or coal) 5000
   NM Naval Movement  fleet #, new planet
   OC Offload Cargo, new planet pop #, ALL NO FUEL
   LC  Load Cargo, new planet pop #, Iron 25000, Crystals 25000

then move back home, offload resources, and repeat.

But before you can offload, you need that new planet population group #, and to get it, you first have to drop a colony beacon. Add it to your Load Cargo list, above, and at the new planet issue a COLB order to plant your flag. The next turn, you have the population group number and can offload colonists and supplies.

Many players like to send a supply ship first to drop a Colony Beacon and then Construction Materials. Up to you.

Either way, you need Power at your new world, so plan ahead. Bring Coal and Construction Materials for Coal Fired Power Plants and then later upgrade, or else arrive with enough for a Fission Plant (500,000 CM plus Processed Radioactives each turn) or a Hydroelectric Plant (250,000).

Once you have established your new planet, you may want to write Convoy Orders, a wonderful feature described in the post below.
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RE: Expanding Your Empire: Ship Design and New Colonies - by Spiff - 01-02-2020, 02:11 AM

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