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What factions do you want to see in play at the start of the game?
#6
From a profit perspective, that sounds like a good idea, but I'm opposed to it for several general reasons.  For one thing, per-turn (and similar) costs were common and expected in the old paper days, but I don't think they'd go over very well in the Internet Age.   I really want to encourage people to play, and I think that keeping a tight reign on how much it would cost them to have a lot of fun would be a great help in that department.  After all, consider all their choices for how they can play games these days and how much they cost.  We really need a lot of human players to make Midgard more than just an NPC-based game, so anything I can do to get signups is definitely important.  Also, I've already established this pricing structure when I brought Talisman Games to the modern era.  My operational game, Galac-Tac, is currently running using that model.  I'd rather not change the company-wide rules that are already in place.  If I can reasonably control how much personal GM time is required during play, the automated portions (after development) should be supportable with a simple monthly fee.
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RE: What factions do you want to see in play at the start of the game? - by Davin - 12-29-2019, 04:38 AM

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