12-29-2019, 04:38 AM
From a profit perspective, that sounds like a good idea, but I'm opposed to it for several general reasons. For one thing, per-turn (and similar) costs were common and expected in the old paper days, but I don't think they'd go over very well in the Internet Age. I really want to encourage people to play, and I think that keeping a tight reign on how much it would cost them to have a lot of fun would be a great help in that department. After all, consider all their choices for how they can play games these days and how much they cost. We really need a lot of human players to make Midgard more than just an NPC-based game, so anything I can do to get signups is definitely important. Also, I've already established this pricing structure when I brought Talisman Games to the modern era. My operational game, Galac-Tac, is currently running using that model. I'd rather not change the company-wide rules that are already in place. If I can reasonably control how much personal GM time is required during play, the automated portions (after development) should be supportable with a simple monthly fee.