12-29-2019, 12:12 AM
I'm thinking about the faction possibilities.
At present we're planning on allowing 3 "cousin" clans per player, as before, but we might consider adding more for a good reason (and if it won't upset the game balance). I'm also considering allowing some extra clans for the beta play time so you don't have to start that with only your favorites.
However, you'll be happy to hear (if you haven't figured it out from other announcements) is that your play fees will be only $5.00/month/player for unlimited multi-clan game play (including our other game(s)). However, for the time being I'm reserving judgement on special fees for "special actions" and combats, since those will require more GM time, but hopefully those will be much less frequent than they used to be. (I'm trying to automate as many special action types as I can.)
At present we're planning on allowing 3 "cousin" clans per player, as before, but we might consider adding more for a good reason (and if it won't upset the game balance). I'm also considering allowing some extra clans for the beta play time so you don't have to start that with only your favorites.
However, you'll be happy to hear (if you haven't figured it out from other announcements) is that your play fees will be only $5.00/month/player for unlimited multi-clan game play (including our other game(s)). However, for the time being I'm reserving judgement on special fees for "special actions" and combats, since those will require more GM time, but hopefully those will be much less frequent than they used to be. (I'm trying to automate as many special action types as I can.)