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Magic in the Midgard game
#4
I understand the following isn't really "magic" related, but to dig into things you will need to use Special Actions to dig into issues to find things and if you want to look for "magic".

Well in Midgard USA with Zan E. he enjoyed coming up with strange situations. Like with my Skelt clan, as part of payment for be getting a Skelt Shaman trainer in three sets of skills (18) Cycles, I had to look into this creature of the lake. Thus it was a kind of Lockness monster, but this "thing" had large nasty teeth and would come out of the water and snatch men/retainers away. Or it would wreck ships and kill/eat men in the waters.

Being a Skelt (Land based  clan) in Barbarian Homeland we had to buy and carry the Long ships to this inland lake. Then sail/row back and forth to try to harpoon this monster.  We reconfigure Ballista to mount then within Long Ships, and then went hunting.  Was I ever shocked when we hit the monster, but the harpoons failed to sink into it's flesh.  Glancing off, but enraging it to sink two of my ships and killing a number of my retainers.

Next I had another player Skelt join me and begin to also pursue this quest, although he looked in metal tipped harpoons. We did manage to work that out and went hunting again.  We even had a 3rd player join us a SeaKing Barb clan and we all went hunting.

Well my follower whom had SGW-2 at the time managed to score a direct hit on this monster, but this harpoon had a rope attached to the end of the harpoon and the Long Boat. It dove strait down and scuttled the ship and came back up and attacked the men in the water. It almost got my Follower F2 too. It wrecked a number of ships and kill some more retainers from all three clans. We also confirmed there was ore than one of these monsters. We think we saw 2-3 of them in that attack. Now this wasn't magic, but it was different  encounter. Zan had a battle report for this last encounter, but it was fun( remember each clan involved in a BR pays extra fee).

We had two more SeaKing clans and a another Skelt clan inbound to join the fun with us and we had a number of things planned. I will say that it was a great recruitment effort for us all and our renown was growing  greatly. In the process we were also building up the local Skelt city with Skelt Shrines, and Seaking Mead Halls. If Midgard USA hadn't ended we would have had a years more worth of play planned out. I was going to have my Skelt settle there and build up that region, a canal was planned to the sea and that would have greatly made that city extremely well placed.
Brother to Brother, for one and all. United we stand, and divided others will fall. Hear my call, and take up your arms with me as we bring Justice to all. Big Grin

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Messages In This Thread
Magic in the Midgard game - by DreamWeaver - 12-27-2019, 07:57 PM
RE: Magic in the Midgard game - by DreamWeaver - 12-27-2019, 08:29 PM
RE: Magic in the Midgard game - by Davin - 12-27-2019, 11:26 PM
RE: Magic in the Midgard game - by DreamWeaver - 12-28-2019, 12:34 AM
RE: Magic in the Midgard game - by Dark Shadows - 12-28-2019, 03:28 AM
RE: Magic in the Midgard game - by DreamWeaver - 12-28-2019, 11:24 PM

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