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The Imperials #1
#2
Now I have played a Imperial clan before, but I retired it. I did enjoy playing within the Imperials very much and they are a awesome faction to play within. I have had felt that they are very well designed faction but in my talks with Zan E. of Midgard USA we had talked about what changes they could also have if a redesign we to be made.

Imperial Skills:
CMD - Command
STR - Strategy
SGE - Siege
TAC - Tactics

Imperial statup <Clan Name>
LDR: CMD-2, STR-1, SGE-1
  F1: TAC-1
  F2: TAC-1
  F3: TAC-1

NOTE: Start with (7) skill points defined with (3) unassigned skill points/levels. Here is what I would choose for a starting skill set.

Imperial statup <Clan Name>
LDR: CMD-2, STR-2, SGE-2
  F1: TAC-1
  F2: TAC-1
  F3: TAC-1, SGW-1

Then I would train first in (+1CMD) for LDR,F1,F2,F3 then (+1SGE) for LDR,F1,F2,F3  and so on. Then your clan would look like this:

LDR: CMD-3, STR-2, SGE-3
  F1: TAC-1, CMD-1, SGE-1
  F2: TAC-1, CMD-1, SGE-1
  F3: TAC-1, SGW-1, CMD-1, SGE-1

You might get a Regiment assigned to you and then have a trainer continue your training in some of the combat skills you characters have. As you can see you would be a awesome fighting force and being that The Imperials are a Big Box faction you would have tons of support and backing to draw on to make you a feared fighting monster. You could stand toe to toe with the Boda, Merc Verk, SOA, and Barbarians. You are foot soldiers and your main focus is HI and MI troops.
Brother to Brother, for one and all. United we stand, and divided others will fall. Hear my call, and take up your arms with me as we bring Justice to all. Big Grin

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Messages In This Thread
The Imperials #1 - by DreamWeaver - 12-25-2019, 04:03 PM
RE: The Imperials #1 - by DreamWeaver - 12-25-2019, 04:32 PM

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