12-20-2019, 07:56 PM
Speaking on the whole skills issue, I understand that that whole scope is under plans for future review and design by Davin. Now under Zan and other GMs after him it was discovered that any Leader or Followers had a free flowing text field that if increased in the number of charters/size could have nay number of skills per character. Zan had redesigned it to allow for (10) skills per each character an each GM after him also agreed with that same redesign.
So with that being said a clan that wanted to follow this path would declare for the #17 Heretic faction and then choose (10) skill levels as following. I would also point out that you could only choose up to a level 2 in any skill. It should also be pointed out that a Level-2 skill , could teach a character to level-1 skill and would also gain some % for doing such action (+5%) per cycle/turn in teaching another(s). So if I were to do this I might choose the following setup:
declared Heretic <clan name>:
LDR: HRB-2, MED-1, SUR-1, SCT-1, PRE-1, REC-1
F1: MED-1
F2: MED-1
F3: MED-1
I would then spend (6) turns having the LDR train the F1,F2.F3 in HRB-1. Then for the next (6) turns I might have the LDR and F1,F2,F3 to train at the local Hospitals in the city they were located in +1 MED, you would need to use Special Actions to locate a trainer that could teach everyone in MED-2. So after (12) months your skill set might look like the following:
declared Heretic <clan name>:
LDR: HRB-2.30, MED-2, SUR-1, SCT-1, PRE-1, REC-1
F1: MED-2. HRB-1
F2: MED-2, HRB-1
F3: MED-2. HRB-1
Note: Over that (12) cycles I would also do a Preach Special Action each cycles and each time the character doing the Preach would also gain a +5% gain in their skill rating score too would be looking for a NPC to teach PRE-Preaching skill to the clan and that would be my next (6) Turns/Cycles instruction for all the characters. So the skill set might look like this after (18) Turns/Cycles, I would most like also use both my PRE-1 and REC-1 to Recruit for new Retainers for the clan and Converts to the Faith as well. That might also give the same +5% bump increase for (18) Turns/Cycles to REC- Recruitment skill:
declared Heretic <clan name>:
LDR: HRB-2.30, MED-2, SUR-1, SCT-1, PRE-2.90, REC-1.90
F1: MED-2. HRB-1, PRE-1
F2: MED-2, HRB-1, PRE-1
F3: MED-2. HRB-1, PRE-1
Most likely I would spend the next (2) cycles/turns to get +10% for PRE-3 and REC-2
declared Heretic <clan name>:
LDR: HRB-2.30, MED-2, SUR-1, SCT-1, PRE-3, REC-2
F1: MED-2. HRB-1, PRE-1
F2: MED-2, HRB-1, PRE-1
F3: MED-2. HRB-1, PRE-1
That is the basics for the skills, and a SA each turn on working on relations and ingame work on the new faction. It is a long process but it can be fun. This clan would work on improving a city and adding Shrines to the city for the Faith.
So with that being said a clan that wanted to follow this path would declare for the #17 Heretic faction and then choose (10) skill levels as following. I would also point out that you could only choose up to a level 2 in any skill. It should also be pointed out that a Level-2 skill , could teach a character to level-1 skill and would also gain some % for doing such action (+5%) per cycle/turn in teaching another(s). So if I were to do this I might choose the following setup:
declared Heretic <clan name>:
LDR: HRB-2, MED-1, SUR-1, SCT-1, PRE-1, REC-1
F1: MED-1
F2: MED-1
F3: MED-1
I would then spend (6) turns having the LDR train the F1,F2.F3 in HRB-1. Then for the next (6) turns I might have the LDR and F1,F2,F3 to train at the local Hospitals in the city they were located in +1 MED, you would need to use Special Actions to locate a trainer that could teach everyone in MED-2. So after (12) months your skill set might look like the following:
declared Heretic <clan name>:
LDR: HRB-2.30, MED-2, SUR-1, SCT-1, PRE-1, REC-1
F1: MED-2. HRB-1
F2: MED-2, HRB-1
F3: MED-2. HRB-1
Note: Over that (12) cycles I would also do a Preach Special Action each cycles and each time the character doing the Preach would also gain a +5% gain in their skill rating score too would be looking for a NPC to teach PRE-Preaching skill to the clan and that would be my next (6) Turns/Cycles instruction for all the characters. So the skill set might look like this after (18) Turns/Cycles, I would most like also use both my PRE-1 and REC-1 to Recruit for new Retainers for the clan and Converts to the Faith as well. That might also give the same +5% bump increase for (18) Turns/Cycles to REC- Recruitment skill:
declared Heretic <clan name>:
LDR: HRB-2.30, MED-2, SUR-1, SCT-1, PRE-2.90, REC-1.90
F1: MED-2. HRB-1, PRE-1
F2: MED-2, HRB-1, PRE-1
F3: MED-2. HRB-1, PRE-1
Most likely I would spend the next (2) cycles/turns to get +10% for PRE-3 and REC-2
declared Heretic <clan name>:
LDR: HRB-2.30, MED-2, SUR-1, SCT-1, PRE-3, REC-2
F1: MED-2. HRB-1, PRE-1
F2: MED-2, HRB-1, PRE-1
F3: MED-2. HRB-1, PRE-1
That is the basics for the skills, and a SA each turn on working on relations and ingame work on the new faction. It is a long process but it can be fun. This clan would work on improving a city and adding Shrines to the city for the Faith.
Brother to Brother, for one and all. United we stand, and divided others will fall. Hear my call, and take up your arms with me as we bring Justice to all.
Father Morpheus's theme music
Father Morpheus's theme music