11-25-2019, 12:42 AM
I don't expect too many role-playing opportunities there, maybe just a couple. I don't really expect it to be part of the main-line play once we get going. It's going to be a very small place, perhaps only two or three cities (starting as independent) where people can work the kinks out of my mechanics. For instance, the market system will need testing by some people playing merchant between the cities, and some clans will be needed to try to work their way into being a city leader and see how that operates. There will be needs for testing tasks, encounters, turn processing, reporting, action syntax, movement, EFs, construction, web facilities, and all sorts of other mundane things that have to be working right before it can be fun to play.