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Skill system talk
#7
Here is a former startup, if you started with a Independent clan you would get (10) Skill level points.

Lets say you wanted to have a Land Based Combat clan, you might select the following:

Land based CBT clan:
Ldr: CMD-2,STR-2,SGE-1
F1: TAC-1
F2: TAC-1
F3: SGW-1,PCB-2

Note: A character with at least a Level-2 skill can teach others a to Skill level-1. So if the Ldr with a CMD-2, were to use a special action for (6) turns and trained F1,F2,F3 in CMD-1. Thus after (6) turns the skills would be...

Ldr: CMD-2,STR-2,SGE-1 (Note for training the Leader would get some increase in their skill like CMD-2.30)
F1: TAC-1,CMD-1
F2: TAC-1,CMD-1
F3: SGW-1,PCB-2,CMD-1

Then say next you wanted to have your Follower F3 teach the Ldr,F1,F2 in PCB-1 (Personal Combat) it would take like another (6) turns running a SA each turn to continue that training. Now this could be automated in so many ways but the skill system is kind of a character development for the characters itself. It just adds more fun for the clans plus the skills can help the GM and players with many things in the code and in Special Actions.
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Messages In This Thread
Skill system talk - by DreamWeaver - 11-15-2019, 01:22 AM
RE: Skill system talk - by Davin - 11-15-2019, 01:52 AM
RE: Skill system talk - by Davin - 11-15-2019, 01:56 AM
RE: Skill system talk - by DreamWeaver - 11-15-2019, 02:18 AM
RE: Skill system talk - by Steve Kort - 11-20-2019, 03:47 AM
RE: Skill system talk - by DreamWeaver - 11-20-2019, 03:49 AM
RE: Skill system talk - by DreamWeaver - 11-22-2019, 02:52 PM
RE: Skill system talk - by Davin - 11-22-2019, 04:57 PM
RE: Skill system talk - by DreamWeaver - 11-24-2019, 01:35 AM

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