11-20-2019, 07:30 PM
I would like to point out that speaking for myself and others we enjoying playing both 'Pirates' and 'Bandits' clans. Basically a clan would be have a 'normal' name like 'Ferggison's Circus' declared 'Independent' then the same clan would have a 'alias' name when they switched to 'Bandit Mode" and would be called as 'The Ghost' declared 'Bandit'. The same method would be used by 'Pirate Mode' for a Naval clan. Now add to this there were other factions in the game like 'Brotherhood' kind of like the 'MOB', or the 'Buccaneers' faction of Naval that were also 'Pirates, Mercs, Merchants'. Now the SOA aided in different ways and having many different connections to all.
I hope you would consider including that code as well in the beginning for both the 'Pirates' and 'Bandits'. These two factions were in all the games, and there were those that enjoyed playing that style of in-game fun. I understand you want to use them as NPC bad-guys and they were used in all the games as NPCs as well too, but there are some that excel playing within that mode of play too.
I hope you would consider including that code as well in the beginning for both the 'Pirates' and 'Bandits'. These two factions were in all the games, and there were those that enjoyed playing that style of in-game fun. I understand you want to use them as NPC bad-guys and they were used in all the games as NPCs as well too, but there are some that excel playing within that mode of play too.
Ever dance with the Dark Man, by the pale moon light? If you do risk it, it will be the last time you ever will.