11-15-2019, 02:18 AM
The skills can be worked into the code, but that is a coding effort and depends on the Combat Engine that you integrated into the recode of the game.
As to EFs, that is simple...limit each clan to only one EF.
Remember the skill system just aid the GM in situations that might be covered under a Special Action. Now as to making it harder, it actually makes it easier. Having played D&D now for 40+ years now and over 25+ years as a DM it becomes all second nature. Also Special Actions add to the spice that makes this game, creative nature is the key to keeping the game exciting.
As to EFs, that is simple...limit each clan to only one EF.
Remember the skill system just aid the GM in situations that might be covered under a Special Action. Now as to making it harder, it actually makes it easier. Having played D&D now for 40+ years now and over 25+ years as a DM it becomes all second nature. Also Special Actions add to the spice that makes this game, creative nature is the key to keeping the game exciting.
Brother to Brother, for one and all. United we stand, and divided others will fall. Hear my call, and take up your arms with me as we bring Justice to all.
Father Morpheus's theme music
Father Morpheus's theme music