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Skill system talk
#3
I'm worried about how much manual roleplaying I can afford to do with my limited time.  I'd like to help the players roleplay more with one another and give them the mechanics and a variety of information to do that within the game processes as much as possible.

If skills are only useful for such manual processing, then wouldn't that make my job harder instead of easier?  What would we be able to do with skills that could be integrated into the more-automatic processes?
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Messages In This Thread
Skill system talk - by DreamWeaver - 11-15-2019, 01:22 AM
RE: Skill system talk - by Davin - 11-15-2019, 01:52 AM
RE: Skill system talk - by Davin - 11-15-2019, 01:56 AM
RE: Skill system talk - by DreamWeaver - 11-15-2019, 02:18 AM
RE: Skill system talk - by Steve Kort - 11-20-2019, 03:47 AM
RE: Skill system talk - by DreamWeaver - 11-20-2019, 03:49 AM
RE: Skill system talk - by DreamWeaver - 11-22-2019, 02:52 PM
RE: Skill system talk - by Davin - 11-22-2019, 04:57 PM
RE: Skill system talk - by DreamWeaver - 11-24-2019, 01:35 AM

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