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Quest (KJC Games)
#11
Not that I’ve played Madhouses DungeonWorld much beyond 1 free adventurer position many years ago but the biggest difference I felt was that KJC's Quest is more geared towards the entire Party rather than the individual character. You start with just 6 people with the main aim being to fill the empty positions to the 15 maximum asap. They move, work and battle as a unit against what can be large forces of monsters like 50 Orcs/Goblins or 5 Dragons/Giants.

15 character slots give a lot of options with 4 Races, 4 general Classes and many sub-classes. This gives a lot of setup options though you really need some of each to play. Fighter heavy Groups are popular and effective these days so 8-10 Fighters, 2-3 Priests, 2-3 Mages and 1 Thief or Scout. Fighters split down further to many different sub-classes like heavily armoured Footmen or deadly Gladiators so there's plenty of choice. The other general Classes also have their own sub-classes but I’ll leave that for a future chat.
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Messages In This Thread
Quest (KJC Games) - by TVMike - 04-21-2014, 02:09 PM
RE: Quest (KJC Games) - by Mr_Pink - 05-03-2014, 06:33 PM
RE: Quest (KJC Games) - by TVMike - 05-03-2014, 07:54 PM
RE: Quest (KJC Games) - by Mr_Pink - 05-08-2014, 10:26 PM
RE: Quest (KJC Games) - by TVMike - 05-09-2014, 10:14 AM
RE: Quest (KJC Games) - by TVMike - 12-17-2015, 12:18 PM
RE: Quest (KJC Games) - by Greybeard - 12-18-2015, 06:09 AM
RE: Quest (KJC Games) - by TVMike - 12-20-2015, 12:25 PM
RE: Quest (KJC Games) - by TVMike - 10-28-2019, 09:20 AM
RE: Quest (KJC Games) - by ravenzachary - 10-28-2019, 03:27 PM
RE: Quest (KJC Games) - by TVMike - 10-29-2019, 10:29 AM
RE: Quest (KJC Games) - by TVMike - 10-29-2019, 11:19 AM
RE: Quest (KJC Games) - by v_roma - 01-08-2020, 12:24 AM
RE: Quest (KJC Games) - by Duke46341 - 08-23-2020, 04:46 PM

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