08-28-2019, 02:41 PM
I've been thinking about this for a while, and I'm not sure what the best way to express it is. But I think its important to figure out.
How do you define a PBM game? I came up with:
* Turn Based
* Long-lead-time between turns
* Multiplayer (usually)
* Depth (usually)
Obviously, there's a hint in the name. But look at many of the games advertised in Suspense & Decision #18. Correct me if I'm wrong but many of those don't require the usage of Mail or Email? Rinzai talked about Face-to-Face PBM gaming, so clearly a Mail-Based interface isn't important.
What defines a PBM game for you?
How do you define a PBM game? I came up with:
* Turn Based
* Long-lead-time between turns
* Multiplayer (usually)
* Depth (usually)
Obviously, there's a hint in the name. But look at many of the games advertised in Suspense & Decision #18. Correct me if I'm wrong but many of those don't require the usage of Mail or Email? Rinzai talked about Face-to-Face PBM gaming, so clearly a Mail-Based interface isn't important.
What defines a PBM game for you?