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Issue #19 - Suspense & Decision PBM magazine
#5
(08-25-2019, 06:02 PM)Davin Wrote: I think that the output from your new software looks just fine, and not too much different than the old methods.  I think the main point is whether or not you like using it to build the issue.  From the sounds of things you seem to like it a lot (now that the learning curve is mostly over), so I'd let that be the deciding factor.

Hi Davin,

I deliberately retained the bulk of the "look" of previous issues, as I didn't want to deal with multiple learning curves in addition to the learning curve for the new software, itself, simultaneously.

The learning curve for the software is not "mostly over." There's still a LOT to learn about it. I tried to see if I could replicate at least the bulk of what I was doing, already. Because if not, then I could just fall back on what I was already using.

The biggest visual change to Issue #18 was the clickable table of contents, and the handy link to get players back to the table of contents at the bottom of pages that featured articles. I tried to make it quicker to access desired content, as well as more convenient to get back to the table of contents. I probably spent more hours working on Issue #18 than any other issue, even though numerous other issues that preceded it contained far more pages. Overcoming the worst of new learning curves is very taxing. It's almost as bad overcoming learning curves for software as it is overcoming learning curves here rule books for games are concerned. Almost.
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RE: Issue #19 - Suspense & Decision PBM magazine - by GrimFinger - 08-25-2019, 06:12 PM

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