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Issue #18 - Suspense & Decision PBM magazine
#2
Commencing work on Issue #18, this morning. Folders created. Blank article and image files in place, which I use as starting points for each issue.

So, what are we doing different, this time around?

What I am looking at is not simply the next issue, which is Issue #18, but the next three issues - #18, #19, and #20. The aim? I would describe it as a rapid fire approach to publication. Issues published in rapid succession, with rapid being defined as one month or less between each succeeding issue. That's the aim, anyway, so that frequency of publication takes on a much greater, much more noticeable priority, evident to one and all.

"Three and One," of the hard rule variety, is what will under-gird this approach. If I end up writing three articles, then the next issue gets published, regardless of whether anyone else has submitted anything for that particular issue or not. Not that that is what I desire or prefer, but it will effectively unhinge me from any sense of dependency upon anyone else to generate content for the magazine. Or, if one or more other individuals submit articles, and I haven't had time, yet, to write articles of my own, then the next article gets published without an article from yours truly. That way, it unhinges the magazine from an excess of dependence upon me, even though some degree of basic, fundamental dependence upon me will still remain intact, since I am the one who actually causes the magazine to publish under the auspices of PlayByMail.Net. There's no way of getting around that particular core dependency, at present.

Physical sickness or death, for myself or for someone close to me, are the only "planned" deviations from this new approach. I can guarantee no actual reprieves from those harsh instances of reality imposing itself upon the close inner circle of my life.

That said, I suspect that no one is really prepared from exactly how this is going to pan out in practice. My gut instinct is that it will be well-received, though issues will likely be noticeably shorter in length, page count wise - maybe even a bit too short, for some individuals' taste. As always, though, we all live in an imperfect world, and Suspense & Decision is an imperfect magazine covering imperfect mediums and genres of gaming.

I don't foresee issues with the front cover art not being done in a timely manner, but were that scenario to arise, then I'll go ahead and set a week as the outer time frame for a front cover to be finished. If not ready to go, then the issue(s) so affected will proceed with publication with the cover being entirely at my mercy, in such instances.
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RE: Issue #18 - Suspense & Decision PBM magazine - by GrimFinger - 09-14-2017, 02:51 PM

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