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Cohorts (Standalone Version) Alpha Test Released!
#15
Status Update - September 1, 2017

September 1 already. Damn.

This past week was interesting from a development perspective, but we have little to show in the way of ‘something new’ for the Alpha Testers to see.

While we were looking at implementing the covert actions, it became clear that we needed to work in some of the discovery features of the game. And, since we’re putting that in, it also seemed like a good time to start installing the framework to support multiplayer mode as well. Sadly, this is turning into a huge task. I’m not sure we’ll have it finished before our next scheduled Alpha Test release on September 15. In fact, I know we won’t have it ready.

So, until we finish getting these new pieces in place, there won’t be any new Alpha releases. I’m disappointed that we won’t keep to the schedule, but I am more than a bit excited to be working on this aspect of the game. As a nice side benefit, the “end turn” feature is going to be even faster than it is now. I expect it to be significantly faster!

That’s about it for now I suppose.

Enjoy the weekend.

Cheers,
Paul
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RE: Cohorts (Standalone Version) Alpha Test Released! - by Angerak - 09-01-2017, 09:07 PM

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